A collection of my contributions to open-source projects and tools I build in the open.

Google Filament

Filament is Google’s real-time physically-based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2, with 20k+ stars. I contributed to_string() conversions for public enums across the codebase, improving debuggability and developer experience.

Stack: C++

View on GitHub →

More open-source work coming soon. This section will grow as I contribute to more graphics and rendering projects.